• The Slab Stack

    2019 - ongoing
    Victor Sardenberg, Huey Hoong Chan, Isabella Previti, Jorge Ruiz
  • Sometimes It’s Better Than Ever

    Studio Tobias Rehberger
    Turkey, 2019

    Tobias Rehberger
    David Berens
    Lutz Bantel
    Victor Sardenberg

    Photos by David Berens
  • Nation in the Great Atlantic Garbage Vortex

    Exhibited in Frankfurt and in Chengdu, July 2018.
  • No Land for a Nation

    No Land for a Nation speculates about a new model of urbanization after the end of this world. After the environmental collapse caused by capitalism, new nations need to produce their own land for survival. This project proposes that architecture can become the ground for new architecture, producing a new kind of city based on urban-scale interiority. The section of this city is based on samples of the most canonical buildings of the western history of architecture: Villa Savoye, City Opera House, Bauhaus, Ronchamp, AEG Turbine factory, HSBC Hong Kong, Sendai Mediateque… We only become aware of the ground after it disappears. Speculative Sealand 2017
  • Perverse Unité

    Perverse Unité is a project about what constitutes a floor plan and a section. The orthographic drawing is not simply a slice of a three-dimensional object (actual or to be built). It's an expression in the graphic space of an idea of a mass with a void. Looking at the history of plans and sections, it's possible to advocate for the autonomy of the axonometric drawing not as a representation tool but as a speculative drawing.

    If in the 20th century the Unité d'Habitation was about social welfare state owned cheap housing and the humanist idea of the city, in the 21st Century it became about neoliberal capitalist investment and the post-humanist global city. 2016

  • Strangely Familiar

    Strangely Familiar is a project in development with Jonathan Sutanto. It consists on a series of pictures of canonical buildings manipulated digitally in such a way that it produces a slight strangeness, making the observer aware of why these projects belongs to the history of the discipline and how reality could be different. It's also part of an on going research on sampling in Architecture.
  • Zero Building

    The Zero Building is a proposal for a place inhabited by all sorts of objects: Capital, data, humans, walls, Art, ideas. It's image is the Mess, a new kind of spatial organisation where neither figures or the ground can be recognized. The production of this architecture is autopoietic, the floor plans and sections are fusions from existing buildings, proposing a new idea of author for architecture, which is architecture itself for the sake of architecture. It's site is in Santa Maddalena, in Italy, but it could be anywhere. Tutor: Peter Trummer, July 2016
  • Big Fat Dumb Cities For Sale

    The countryside is dead / The village can only survive when it turns into a commodity / The commodity is a building with 10 km2 floor area / This building is a small city / This city is a large Hotel / This Hotel has 10000 rooms / The rooms are as large as houses and as small as restrooms / The inhabitant of this building is the stranger / The Stranger is the one that came yesterday and will stay tomorrow / The stranger of today is / The migrant worker / The tourist / The refugee / The student / The manager / The homeless / The traveler / The visitor / The immigrant / The foreigner / The prisoner / The patient / The commuter / The body / The flaneur / The voyeur / The expatriate / The exile Tutor: Peter Trummer Website February, 2016
  • Moviola

    Consultancy in design a fabrication of the dome structure for the artist Marcio Ambrósio.   Thanks to the cranks that trigger the numerous gears, the audience interacts with the work; changing the thread of history, causing movement and aesthetic transformations, revealing unusual worlds and creatures. It is a personal reinterpretation of these universes focusing on the contemplation of the movement, analog and digital. The work is divided into 2 parts: the Moviola, sort of a “ship”, that allows the audience to navigate into the worlds. The Dome, a semi-dome shaped sculpture that supports the projection and propels the audience into an immersive journey. Turning wheel and cranks, the audience takes care of the "ship" and travels in the worlds, changes the world’s orientation, approaches or follows a creature, causing interference in the animation of the world he is discovering. This is why each history is unique... MOVIOLA makes the audience disconnect from the real world and brings a feeling of peace and tranquility. July,2014
  • The Painterly Museum

    The Painterly Museum is result of one year of intensive research at Städelschule Architecture Class. My interest on this project is to speculate about the possibility of an architecture produced by painterly techniques able to produce painterly effects. My architectural strategy was to reject the linear aspects of building in privilege of the possibility of a Painterly architecture, adopting the dichotomy of linear and painterly developed by Heinrich Wolfflin in Principles of Art History in 1915. His theory is that the linear aspects of painting reinforces the borders between objects at the same time the painterly aspects blurs it. The tentative is to blur the borders of a traditional building, producing fragments like strokes, creating a whole with unstressed borders. To maximize the effects of painterly, corrugation is introduced on all surfaces. It creates different effects in different scales. It’s able to produce a series of in-between spaces, where I can allocate all my programs. At the same time, it produces a poché between inside spaces and the outer building skin. The building skin works structurally better through it’s multi-directional corrugation and redundant overlapping, creating a new kind of structural ornamentation. The spatial effect of this building is closer to the experience of walking in a forest than in the city. In the city, we orient ourselves in a a bigger and abstract way: I need to walk two blocks and turn right to reach my destination and I can walk in a flawless ground. In my proposition, it’s necessary to be constantly aware of the space - if you are not aware of the constantly changing ground or of the structure 30cm from you, you are able to get hurt - the experience is closer to hiking. This new typology that is like nature forces a new way of engagement with space. This project was part of Active Borders exhibition in BraubachFIVE gallery in Frankfurt am Main. Tutors: Johan Bettum, Damjan Jovanovic, Katharina Lindenberg. Reviewers: Jeffrey Kipnis, Ben van Berkel, David Ruy, Mirco Becker, Christian Veddeler and Holger Hoffman. July, 2015

  • Corrugated Object

    The Object! is a virtual object with spatial and tangible/haptic qualities. It has a strong inside/outside dialetics and multi-scalar effects. January, 2015 Video!
  • Love Project

    Consultancy on generative algorithms for Guto Requena. VIDEO! "Love Stories shaping everyday objects" The LOVE PROJECT is a study in design, science and technology that captures the emotions people feel in relating personal love stories and transforms them into everyday objects. The project suggests a future in which unique products will bear personal histories in ways that encourage long life cycles, thus inherently combining deeply meaningful works with sustainable design. The complexity involved in developing this project was made possible thanks to a multidisciplinary team sharing in a collaborative design process. Ultimately, this LOVE PROJECT has many authors. It seeks to include the end user in the process of creation itself, as participants, thus democratizing and demystifying the use of interactive digital technologies. Participants themselves will investigate cutting-edge possibilities in the digital design industry and its new logic of creation, production, transportation and sales. Sensors applied to participants read their subtle reactions while they tell the defining love story of their own lives. As participants speak, data drawn from their changing emotions is relayed to specially-developed software. Via a graphic interface created in Grasshopper, this data molds every aspect of a design object which is then fabricated using a 3D printer. July, 2015
  • coBLOgo

    For this factory office and show room annex, a ‘coBLOgo’ sunscreen is made up of parametric attraction point controlled rotating concrete blocks. Designed within SUBdV Architecture. January, 2015
  • Samba Stool

    VIDEO! Developed within Estúdio Guto Requena, these bench's shape were generated extracting parameters from two samba songs: “Canto de Ossanha” by Vinicius de Moraes and "As Pastorinhas" by Noel Rosa. Team: Guto Requena, Vitor Reis and Mariana Schetini. June, 2014
  • Hertogenbosch Stedelijk Museum

    This is the interior design for the Hertogenbosch stedelijk Museum, in The Netherlands, by Studio Campana. My role as a consultant on this project was to rationalize, optimize and generate the CNC milled geometry and assembly drawings. It was developed within SUBdV Architecture. March, 2012
  • Mutante

    Invited to analyse the architectural design of the three modern art museums in Brazil (São Paulo, Rio de Janeiro and Salvador), SUBdV proposes a hybrid version, merging important characteristics of each museum. The main goal is to optimise the circulation system connecting different levels and the surroundings to generate new programs and events. MAM - Museum of Modern Art - São Paulo, December, 2013.
  • Anaïs Table

    Anaïs table is a single NURBS surface CNC-milled. Developed and built within SUBdV Architecture and finnished by Cláudio Duarte - JCK. July, 2013
  • Informal Territories Co-Creation Laboratory

    Thesis Project presented in 2013. After studying how informal territories grows, this intervention proposes an emergent design strategy to generate public space in the biggest slum in São Paulo Heliópolis. For more information click here. 2nd Prize in "National Architectural and Urbanism Monograph Competition". July, 2013
  • Supple Pavillions

    Interactive pavilion for the 2012 International Festival of Electronic Language (F.I.L.E.). To be located along Avenida Paulista, the aim is to create an interactive and supple design, using recursive scripting, associative modelling, processing and Arduino with digital fabrication. Based on the Strings Pavilion design of the 2011 High-Low workshop, the pavilion will react to light sensors and human activity, so as to transform and create a range of different lighting and spatial effects, triggering further movement of the pavilion and producing an interactive feedback loop of behaviour and response. In collaboration with Rob Stuart-Smith, Anne Save de Beaurecueil, Franklin Lee, Lawrence Friesen, Lucas De Sordi, Thomas Von Gutten, Ernesto Bueno, Helen Sakano, Julio Radesca, Loira, Gilfranco Alves, Flávia Ghirotto, Cynthia Nojimoto and dozens of AA Visiting School Students. From 2011 to 2013.
  • Clarindo

    A new 600m2 shop space located close to Shopping Jardim Sul, Morumbi. The sunshade devices were generated through the parametric design tools and tested digitally for best performance to block direct sun in the interior of the store. The pre-cast concrete structure will both support a glass wall as well as the substructure for the differentiated array of sun shading devices. Designed at SUBdV. Physical Models by Hart Marlow. December, 2010
  • Folding Uses

    Folding Uses building in São Paulo, Brazil, designed as an exercise in the 3rd year B.Arch. December, 2010.